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04

Image-to-Image Visualization

Westin Bonaventure Hotel — architecture, urban design & net zero study

Image-to-Image Visualization — Visualization Study
Format
Visualization Study
Tools
AI Image-to-Image · Hand Drafting · Net Zero Strategies
Course
AI for Architects — ELVTR
01 — Site Context

Site Context & Urban Presence

The Westin Bonaventure Hotel — a cluster of five cylindrical glass towers rising from a concrete podium in downtown Los Angeles — is one of the city’s most recognisable landmarks. Yet for decades its ground level has functioned as a wall rather than a welcome. This section documents both the problem and the proposed resolution.

The Problem — An Unwelcoming Concrete Base

Despite the hotel’s iconic silhouette, the podium turns its back on the street. At grade, pedestrians encounter exposed concrete walls with service access facing the boulevard; no active frontage, retail, or visual connection to the hotel interior; minimal planting — no shade trees, no seating, no reason to pause; a car-priority arrival loop that breaks the pedestrian path; and entries tucked away, with no clear signal of welcome from the street.

The Design Response — A Pedestrian-First Podium

The AI visualisation proposes a fundamental reimagining of the base — one that turns the podium into a landscape destination rather than a circulation barrier: cascading terraced gardens along the full boulevard frontage, active retail and café spill-out at every terrace level, illuminated stairways that invite pedestrians up and through, dense tree canopy providing shade and softening the concrete edge, and a fully glazed lobby that opens the hotel visually to the city.

Existing ConditionThe Concrete Podium — the original hotel at blue hour. The cylindrical towers are striking, but the base is unambiguously hostile to pedestrians: a wall of concrete and ramps with no invitation to engage.
The Concrete Podium — the original hotel at blue hour. The cylindrical towers are striking, but the base is unambiguously hostile to pedestrians: a wall of concrete and ramps with no invitation to engage.
Proposed DevelopmentAI Vision — Activated Landscape Podium. Terraced gardens, lit stairways, tree canopies, and an active retail edge. The tower cluster reads exactly as it always has — but now it anchors a place people want to be.
AI Vision — Activated Landscape Podium. Terraced gardens, lit stairways, tree canopies, and an active retail edge. The tower cluster reads exactly as it always has — but now it anchors a place people want to be.
Main entrance — warm-lit stairs with terrace planting turn arrival into a gesture; the curved canopy edge signals shelter and welcome
Lobby interior — full-height glazing, biophilic planting, and visible activity make the interior legible from the street
02 — Section Iterations

Architectural Section Iterations

Starting from a hand-drafted pencil section of the Bonaventure’s existing massing, three progressive AI image-to-image iterations develop the design — introducing biophilic planting, landscape character, and finally a speculative future vision. Each iteration uses the previous image as its input, building complexity and atmosphere pass by pass.

Base drawing — hand-drafted pencil section of the existing configuration: underground parking, stepped podium with roof terrace, cylindrical atrium core, and tower massing. A real architectural drawing, not AI-generated — the input for Iteration 01.
Base drawing — hand-drafted pencil section of the existing configuration: underground parking, stepped podium with roof terrace, cylindrical atrium core, and tower massing. A real architectural drawing, not AI-generated — the input for Iteration 01.
Iteration 01 — coloured line work. Rose planting on every terrace, a glass conservatory dome at the base, floor-by-floor balcony planting; the structure unchanged.
Iteration 01 — coloured line work. Rose planting on every terrace, a glass conservatory dome at the base, floor-by-floor balcony planting; the structure unchanged.
AI image prompt — Iteration 01
Coloured architectural section drawing of a stepped mixed-use tower with biophilic design, rose gardens cascading on every terrace level, a glass dome conservatory at base left, central tall cylindrical atrium with people inside, underground parking below grade. Hand-drawn linework with architectural colour rendering — soft pinks and corals for flowers, greens for trees and planters, warm beige section fills, white background.
Iteration 02 — watercolour presentation. Hard lines soften into washes of blue sky, coral roses, and pale greens; the section as it would be shown to a client — atmosphere rather than accuracy.
Iteration 02 — watercolour presentation. Hard lines soften into washes of blue sky, coral roses, and pale greens; the section as it would be shown to a client — atmosphere rather than accuracy.
AI image prompt — Iteration 02
Watercolour architectural section rendering of a stepped mixed-use urban tower, rose garden terraces blooming on every level, glass arched conservatory at lower left, central atrium with cascading waterfall and tall white cylindrical column, stepped glass-and-concrete tower above. Soft blue watercolour sky wash background, pink and coral flower washes, loose painterly style, white paper ground, architectural scale figures on terraces.
Iteration 03 — speculative CGI vision in a near-future Los Angeles. The technological language shifts completely, but the biophilic landscape at the core of every iteration remains exactly the same.
Iteration 03 — speculative CGI vision in a near-future Los Angeles. The technological language shifts completely, but the biophilic landscape at the core of every iteration remains exactly the same.
AI image prompt — Iteration 03
Photorealistic 3D CGI section render of a futuristic biophilic mixed-use building at night, set in a sci-fi city skyline. Glowing blue-white neon structural edges, glass conservatory with arched entrance at lower left, central internal waterfall in a tall atrium, rose and green gardens on every terrace, autonomous electric vehicles in underground parking and podium levels, drones flying overhead, holographic city towers in background, cinematic lighting, extreme detail, architectural cutaway section view.
03 — Interior & Sustainability

Interior Environments & Net Zero Design

The Bonaventure’s interior atrium — a curved multi-storey corridor wrapping the central lift core — has always had the bones of something exceptional. This section pairs the existing condition with AI visualisations showing how that space could be transformed through biophilic design and Net Zero sustainability strategies.

EUI

28 kBtu/ft²/yr

Energy use intensity — target under 35, achieved.

Renewables

100% renewable share

On-site solar PV covers the full demand — achieved.

Carbon

92% carbon reduction

Against a 90%+ target — achieved.

Water

85% water demand cut

Rainwater harvesting plus grey-water reuse.

Existing InteriorExisting atrium corridor — a generous void with real architectural quality, but mechanical ducting dominates, planting is token, and the space relies entirely on artificial climate control.
Existing atrium corridor — a generous void with real architectural quality, but mechanical ducting dominates, planting is token, and the space relies entirely on artificial climate control.
Net Zero ProposalBiophilic atrium — cascading green walls floor-to-floor, passive stack-effect ventilation in place of mechanical systems, and restored daylighting from above. The atrium becomes the building’s ecological core.
Biophilic atrium — cascading green walls floor-to-floor, passive stack-effect ventilation in place of mechanical systems, and restored daylighting from above. The atrium becomes the building’s ecological core.
AI image prompt — Net Zero atrium
The same curved circular hotel atrium corridor transformed with lush cascading green walls on every balcony level, hanging vines and tropical plants, natural daylighting from above, warm ambient corridor lighting, Net Zero Design signage on left wall listing passive cooling, natural daylighting, native planting, green roof system, water conservation, low embodied carbon. Same architectural geometry as the input image, biophilic interior design, photorealistic.
Open-sky rose garden corridor — the furthest-reach concept: the atrium completely open to the sky, climbing roses in every balcony planter, the lift core reading as a garden column. The version of the building that exists only in the imagination, but that the whole project works toward.
Open-sky rose garden corridor — the furthest-reach concept: the atrium completely open to the sky, climbing roses in every balcony planter, the lift core reading as a garden column. The version of the building that exists only in the imagination, but that the whole project works toward.
Net Zero Design strategy board — seven integrated systems: passive stack-effect cooling, atrium daylighting, rainwater harvesting, on-site solar PV, grey-water reuse, native drought-tolerant planting, and low-embodied-carbon structure.
Net Zero Design strategy board — seven integrated systems: passive stack-effect cooling, atrium daylighting, rainwater harvesting, on-site solar PV, grey-water reuse, native drought-tolerant planting, and low-embodied-carbon structure.
Reflection

Working with image-to-image generation on an existing building — rather than starting from scratch — forced a more disciplined approach to prompting than I expected. The Westin Bonaventure’s geometry is unusual: five cylindrical towers, an internal atrium that curves around a central core, a podium that sits oddly between scales. Getting the AI to hold that geometry across iterations, rather than drift into generic “hotel lobby” territory, required a lot of specificity upfront.

The most effective technique across all three iteration sequences was anchoring each prompt to the architectural geometry first, then layering the atmosphere on top. Prompts that led with “cylindrical atrium corridor” or “stepped concrete podium” consistently produced more coherent outputs than prompts that led with mood — “lush biophilic interior” alone tended to generate beautiful images that had nothing to do with the Bonaventure. Once I found language that held the geometry, I could vary the rendering style — pencil, colour line, watercolour, CGI — without losing the building underneath.

For the section drawings, the image-to-image method worked surprisingly well because the pencil drawing already contained precise structural information. Each AI pass could read the massing and reinforce it, rather than having to invent it. The trickier iterations were the interior shots, where the AI kept trying to add elements that didn’t belong — overhead glass roofs, generic hotel furniture, decorative features that felt out of place. Removing unwanted additions required negative prompting (“no glass ceiling”, “no decorative columns”, “no chandeliers”) alongside the positive description.

The biggest lesson from this project was around iteration discipline. Early attempts tried to jump too far in a single prompt — asking for a watercolour atmospheric render while also holding the structural section. Slowing down, using each output as the literal input for the next pass, and keeping the prompt changes incremental produced far more coherent development. The CGI final iteration only worked as well as it did because it had three earlier passes to build from, rather than trying to leap directly from pencil to photorealistic render.

If I were to do this again, I’d spend more time in the prompt engineering of the base image — establishing clearer geometry, lighting conditions, and material language earlier — so that the later iterations had more to hold onto. The quality of each pass is only as good as the quality of what came before it.